Classes
From Rafermand 2.0
There are currently 6 classes with only 5 available on the good and 5 on the evil.
Please note that HP/Mana rolls work slightly different than normal games. A dice is rolled (1d24) 3 times and the greatest value or half is taken. Should return decent averages and allow a bit of variety. All HP/Mana stats are per level. Classes listed are expected and not set in stone. Alpha testing could include or exclude anything listed. Also check out skilllist and spelllist for a list of skills and spells planned.
Contents |
[edit] Warrior
Basic hack and slash tank. Check out skilllist for a list of basic skills and stamina system for the stamina system for Warriors and Thieves
- HP = 12-24
- Mana = 0
[edit] Thief
Basic damage dealer and thief. Not sure the direction yet with this one, will be looking at 1.1 and 2.0 skills. Check out stamina system for Warriors and Thieves
- HP = 7-14
- Mana = 0
[edit] Cleric
Healer with some protection. Will be a bit more protection spec than some other games
- HP = 9-18
- Mana = 15-30
[edit] Wizard
Damage dealer and nuker. Nothing horribly fancy here, will blow stuff up!
- HP = 5-10
- Mana = 15-30
[edit] Paladin
Off tank and healer. Might make him useful :-). Available on the Good side
- HP = 10-21
- Mana = 7-14
[edit] Necromaner
Caster with pets. Evil side
- HP = 5-10
- Mana = 15-30
