Classes

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There are currently 6 classes with only 5 available on the good and 5 on the evil.

Please note that HP/Mana rolls work slightly different than normal games. A dice is rolled (1d24) 3 times and the greatest value or half is taken. Should return decent averages and allow a bit of variety. All HP/Mana stats are per level. Classes listed are expected and not set in stone. Alpha testing could include or exclude anything listed. Also check out skilllist and spelllist for a list of skills and spells planned.

Contents

[edit] Warrior

Basic hack and slash tank. Check out skilllist for a list of basic skills and stamina system for the stamina system for Warriors and Thieves

  • HP = 12-24
  • Mana = 0

[edit] Thief

Basic damage dealer and thief. Not sure the direction yet with this one, will be looking at 1.1 and 2.0 skills. Check out stamina system for Warriors and Thieves

  • HP = 7-14
  • Mana = 0

[edit] Cleric

Healer with some protection. Will be a bit more protection spec than some other games

  • HP = 9-18
  • Mana = 15-30

[edit] Wizard

Damage dealer and nuker. Nothing horribly fancy here, will blow stuff up!

  • HP = 5-10
  • Mana = 15-30

[edit] Paladin

Off tank and healer. Might make him useful :-). Available on the Good side

  • HP = 10-21
  • Mana = 7-14

[edit] Necromaner

Caster with pets. Evil side

  • HP = 5-10
  • Mana = 15-30
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