Quests

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Planning some major changes to what is already present (an ok system, but one of the weaker ones already present). My goal is to make questing enjoyable and simple. Here are a few key points till work begins on the system

  • Questing will have a heavy focus and will contain a lot of your common things (slaugher, rescue, collection, deliver).
  • Rewards will be EXP, gold, rewards, and some kind of Advancement reward to be used toward your character (work/ideas in progress)
  • Questing information will already be available to you as soon as you zone in. If you kill those 8 rats, you will be able to collect the reward without talking to the person before hand. Same thing goes with any other quest that you can start inadvertily.
  • Turn in individuals will be easily identified and show up on the map.
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