Stats
From Rafermand 2.0
These are the stats currently in the game and a definition of each:
Contents |
[edit] Strength
Affects overall strength and might of your character
[edit] Stamina cost per attack (DownScaler)
[edit] +Damage per attack - Damage * (100+mod*5)/100
[edit] Body
Constitution and Physical endurance of your character
[edit] Stamina cost per attack (DownScaler)
[edit] +Health per tick (Mod*Level/3.5)
[edit] +Stamina per tick (Mod*Level)
[edit] Reflexes
How quickly the body can react and respond
[edit] +Defense To Hit Per Mod
[edit] Agility
Affects how fast one can perform an act compared to respond to one
[edit] Increased attack haste of 2% per mod on primary and 1% per mod on secondary
[edit] Dexterity
Affects how nimble one is and has a good affect on landing a blow
[edit] +Offense To Hit Per Mod
[edit] Mind
Intelligence and mental apptitude for Wizards
[edit] +Mana per tick for Wizards (Mod*Level/2.5)
[edit] Wisdom
Knowledge and Power for Paladins and Clerics
[edit] +Mana per tick for Palys and Clerics (Mod*Level/2.5)
[edit] Mysticism
Knowledge of the arcane and unknown. Good for Necromancers
[edit] +Mana per tick for Necros (Mod*Level/2.5)
[edit] StatChart
Stat chart that explains modifiers and Scalers.
